Mark Crowe Profile

Mark Crowe ProfileMark Crowe is an American video game designer, artist, and writer who developed several adventure games, mostly for Sierra On-Line and its subsidiary Dynamix. He later worked at Pipeworks Software as Studio Design Director. Crowe is best known for creating the Space Quest series, mostly with his fellow “Guy from Andromeda”, Scott Murphy.

Mark started working at Sierra in its Art Department, creating designs for boxes and manuals. Crowe worked on several Sierra games, including Winnie the Pooh in the Hundred Acre Wood and King’s Quest II, before collaborating with Scott Murphy on The Black Cauldron. Crowe was the Art Director for the game when Murphy was added as a programmer.

During the development of The Black Cauldron, Murphy and Crowe discovered their mutual fondness for science fiction. Eventually, they created a four-room concept to propose to Sierra founder Ken Williams that would eventually become the beginning scenes of Space Quest. First released in 1986, Space Quest was a quick hit among adventure game fans and Murphy worked with Crowe to develop another three games, ending with Space Quest IV in 1991. During this time, Crowe also worked on games from other series, including King’s Quest, Leisure Suit Larry, and Police Quest. After Space Quest IV, Crowe moved to work at Eugene, Oregon, home of Sierra subsidiary Dynamix, where he developed Space Quest V without Murphy’s input. During his time at Dynamix, Crowe worked on several other games, including the Earthsiege series.

Following major layoffs at Sierra and Dynamix in 1999, Crowe joined some of his former co-workers from Dynamix at Pipeworks Software, where he served as Studio Design Director. At Pipeworks, Crowe worked on a number of games including Godzilla: Destroy All Monsters Melee and Night at the Museum: Battle of the Smithsonian.

In 2012, Crowe left Pipeworks to join with Murphy and Chris Pope to start their own company called Guys from Andromeda. Following a successful Kickstarter campaign, they began work on a project called SpaceVenture as a spiritual successor to the Space Quest series.

Credits (Taken from

Mixed-Up Mother Goose (Video Game) (art designer, background artist)

1991Space Quest IV: Roger Wilco and the Time Rippers (Video Game) (background artist)

1989Space Quest III: The Pirates of Pestulon (Video Game) (graphics)

1987Space Quest, Chapter Two: Vohaul’s Revenge (Video Game) (graphics)

1986King’s Quest III: To Heir Is Human (Video Game) (graphics)

1986Space Quest, Chapter 1: The Sarien Encounter (Video Game) (graphics)

1986The Black Cauldron (Video Game) (graphics)

1985King’s Quest II: Romancing the Throne (Video Game) (graphic artist)

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